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  • Baldur's Gate II: The Collection FAQ/Walkthrough for PC by

    Leveling up a Dual-Classed Mage Quickly: ----- If your main character was one class, and is now being dual classed to a mage, you will be at quite the disadvantage until your old class abilities resurface. which happens when your current level, exceeds your old class' level To speed things up, we take advantage of the Experience for Spells Memorized. First, save it. Then kick everyone out of

  • Baten Kaitos: Eternal Wings and the Lost Ocean FAQ

    Collect two Pristine Water Essences from the pool. Dump the two essences into the blue bowl to lower the blue cube into the water. Don't forget to open the two chests in the room; one contains a Silver Barette, and the other contains Whirlwind Hit, one of Gibari's finishers Now cross over the blue cube and return to the dungeon. Once in the dungeon again, enter the staircase right below you

  • The Legend of Zelda: Skyward Sword FAQ/Walkthrough for Wii

    Along the way, you can use Froaks to clear the rock piles on some of the platforms, or Bombs I prefer the former, so as to conserve Bombs . Head to the northern end of the room and go up the ladder. You'll find a chest, inside which you'll find the Gust Bellows. This item allows you to blow high-speed winds at things, often to clear sand, stun enemies, and trigger switches. You can also use

  • NHL on CBS

    CBS Sports has the latest NHL HOCKEY news, live scores, player stats, standings, fantasy games, and projections.ScoresInjuriesStandingsStatsTeamsScheduleResident Evil Plot Analysis for GameCube by TWilde

    One way or another, the boy writes, he's probably dead, but he'd rather die trying to escape. Vincent finds a coil of rope nearby, and uses the boy's planned escape route by climbing down the side of one of the guard towers. At the bottom of the tower, Vincent finds himself face-to-face with a massive, trenchcoated figure. Clearly inhuman, it attacks Vincent, and takes nearly three dozen

  • Final Fantasy VII FAQ/Walkthrough for PlayStation by

    Now go all the way to the west side of the floor and enter the top room and all the way to the left of the room is your first Midgar part in which you place at the center of the floor, place the part in a counter clockwise pattern. Now go back to the west side of the floor but enter the bottom room and collect the Midgar part on the left side of the room and place it in the next slot in the

  • Tom Clancy's Splinter Cell Double Agent Walkthrough for

    NSA Reach pool deck without alerts.* JBA You'll lose NSA trust for every person you kill in this mission, so you'll have to knock them out L2, NOT R2 instead. Pick up the two sticky shockers lying next to the TV. Ignore the doors in here and go out onto the balcony. Climb over the railing and up the pipe to the right. Shimmy right and grab onto the little balcony with a guard on it

  • Pokemon Blue Version Strategy Guide for Game Boy by RJones

    You resurface, 70-100 power. Opponent hits, power equal to the move. So over two turns, you each hit once. No one gets a free turn from that. And since most of the game's good moves fall into the 85-100 power bracket, Fly is usually disadvantaged because they get in 85-100 while you only hit for 70 and Dig's advantage is only minor if at all imagine Digging Charizard taking a Surf on the

  • Call of Duty: Advanced Warfare FAQ/Walkthrough for Xbox

    Follow CORMACK down the stream of water till you cant go any further where the water rises and you must swim under, once you resurface there will be a lot of GUYS here, just play patience and take them all out, head up and get the MORS CUSTOM which is super insanely cheap, take out all the GUYS from here then after you have killed them all, head to CORMACK where you fall under the ICE and

  • Final Fantasy III / Final Fantasy IV Double Pack Edition

    For Final Fantasy III / Final Fantasy IV Double Pack Edition on the PC, FAQ/Walkthrough by Seferaga.

  • Silent Hill 3 Plot Analysis for PC by SilentPyramid

    The way of Walter. 4-2. Henry Townshend. The way of Henry. 4-3. Eileen Galvin. The way of Eileen. 4-4. Frank Sunderland. The way of Frank a short history of SAHapts 4-5. Joseph Schreiber. The way of Joseph. 4-6. Cynthia Velasquez. 4-7. Jasper Gein. 4-8. Andrew DeSalvo 4-9. Richard Braintree 4-10. South Ashfield Heights apartments residents. 5. SHDI Characters to be translated 6. SHAtD

  • Deus Ex FAQ/Walkthrough for PC by Tarrun

    - Find a way onto the lower decks. - Scuttle the PCS Wall Cloud by destroying the five tri-hull welds and the reversing the flow of the bilge pump, destabilizing the ship's weight and distribution and cause the hull to split open. 011.1 - Find and raid the ammo storage warehouse: Jock drops you off in a fenced-in area near the Navel Yards, so cl through the grate to the east to get to the

  • Metal Gear Solid 2: Substance Snake Tales Script/Synopsis

    A pool of blood began to spread under his grotesque body. The so-called "Emperor of Explosives" had finally met his match. Snake called Campbell by Codec and told him what had happened. Campbell reported that the President was safe in the custody of the Coast Guard. Moreover, the SEALs had entered the ----- Page 2 facility while Snake was fighting Fatman and were in the process of cleaning up

  • Banjo-Kazooie FAQ/Walkthrough for Nintendo 64 by Wiej

    Resurface and talon trot up the left side of it don't go up the netting and talk to Captain Blubber, the whale thing on the ship, who has lost his treasure. We've already gotten half of it, so go to the right side of the boat and beak bust the trapdoor type thing on the ship deck. You end up on a crate. Jump into the water, dive in, then grab the MUMBO TOKEN 3 and the notes 38 . Now get

  • Sonic Adventure 2 FAQ/Walkthrough for PC by Matt the Yak

    The bit at the end is weird, it involves falling platforms like in Sky Deck from Sonic Adventure. If you're quick enough you'll be able to make it across the top, but if you're not there is a Spring at the lower level that you can get to from the last couple of collapsing platforms. Either way, you'll then arrive at the Goal Ring. ----- GHOST MOUNTAIN Prison Island now proceeds to blow up

  • The Legend of Zelda: Link's Awakening DX FAQ/Walkthrough

    Dive into the pool of deep water in the middle of this room and you'll enter a secret flooded tunnel. Swim to its exit and you'll emerge in a room with a chest in the corner. Use your Hookshot to grab the bridge and cross it. Open the chest and you'll receive the Nightmare Key. Walk back into the flooded passage and exit into the room with the pool in its middle. Go down and to the right. Push

  • Final Fantasy X / X-2 HD Remaster Lulu-Only Challenge FAQ

    -A good tactic to get Tidus the ball would be to take Jassu or Letty and swim up the left side bottom on the map of the Sphere Pool and shadow Tidus as they both head towards the goal. Stay on the perimeter of the Sphere Pool and when the defender comes for Jassu/Letty, pass to Tidus when he has swum free of the defender's range. Get as close to the goal as possible without initiating an

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